Video games: What, exactly, makes these things so frustrating? That is, we already know they’re crooked, so why do we play the damn things? And, having chosen to play them, why do we invest any emotion in their outcome?
Actually, there are answers to those questions, but let us, instead, stick to the small things.
NHL 10: You know what? All I want is a button that lets me do the things I see the computer-operated opponent can do. Punch a goalie in the head in order to get him off a puck? Yeah, I want to do that. Hook a guy from six feet away, instantly pinning him against the wall to stop a breakaway? Yeah, I want that, too. A button to send an opponent to the penalty box for the high crime of being roughed? Yes, I would like a button for that. A world-class skater that responds to the puck, instead of deliberately turning the long way, allowing the opponent to win possession? Hey, it’s not just me. My CPU-controlled skaters do it, too. But you know who doesn’t? The CPU-controlled players on the other team. I must admit I adore the EA Sports fantasy that Henrik Sedin can’t skate. Jesus, if I traded for Dusty B’fugly, he would probably forget how to hit a guy.
Yes, I’ll have some cheese with that whine. Indeed, the one thing EA seems to have done well with NHL 10 is leave the fan feeling completely and utterly ripped off. Up here in the Pacific Northwest, we just call that game day, no matter what the sport.
‘Nuff said. I’m sure if I put the damn controller down and actually thought about useful things, I might write a couple of them, as well.